The seed stage start-up, Geenees, originated with a mobile app to present their nonprofit marketplace to donors and families in 2019. Since then the company branched their solution into a web app where they found most of its value and revenue. In this time the company has gone through a full brand redesign, however their app remained outdated to the brand standards and in usability. In this case study we look at the process of redesigning.
2 months
UX Designer, Visual Designer
Figma, Adobe Suite, Canva
In-order to understand the scope of this project I started with a few base interviews with the company's founder, and developers. I categorized my findings from this informal meeting into three buckets; Outcome, Needs/Wants, Desires, and Barriers to Success.
The user-base consisted of three categories of users; Donors, Families and Nonprofits.
Nonprofit accounts were now in the process of migrating to their own backend CMS systems. Families relied on the mobile-app exclusively to upload images and create wishlists. Donors browse through available wishlists and make donations to families and nonprofits through the app. Donors also had the option to use the web-app to make donations. Currently 42 percent of the users were donors but less than 10 percent of the donors were returning donors. 2.8 percent of donors were mobile-app users.
We conducted 20 surveys and 5 user interviews with the Geenees donor pool to understand their needs, desires and barriers to adoption and return.
"It was a bit difficult to make that donation, it was a bit clumsy."
I outlined 6 flows in the current app to analyze:
The hierarchy of information was not consistent with the user's needs. The key user need: 'I want to find a family and donate to them' was diluted by other features such as blogs and second hand donations. There is a 'subscribe to a nonprofit' concept that acts as a barrier to finding families. The user must subscribe to Nonprofits, return to their list and then go through and find families. Nonprofits and causes should act as a supporting function of building trust if a user recognizes a nonprofit. Right now it stands as a barrier to the flow.
On paper we redesigned and re-organized the user flows before mapping out the iterations thoroughly to understand the scope of the designs and the concepts to propose to stakeholders.
Some of the major changes we proposed in the redesign were the following:
Version 1 reduced the size of the carousel but did not remove it, as requested by stakeholders.
Simplified the dashboard design to allow filtering for wishlists at the forefront. The carousel would trigger the wishlists based on the cause selected.
Introduced the ability to favourite the wishes that allows users to save things for later.
With further iterations we established the favourites page within the dashboard instead of the settings tab. The support a cause tab initiated searches and the My Favourites tab saved wishlists.
A new flow for the nonprofits was established where users are able to click the nonprofit they prefer and be directed to all the families and wishlists under that umbrella. This reduced the clicks by half and simplified the flow.
Many of the items that were previously on the community page have been recategorized under settings such as second hand donations. Other items were grouped together such as My Profile, Tax Receipts and Granted wishes.
Inorder to add gamification elements, I introduced the idea of notifications. Notifications would encourage users to return to the app once permissions were granted by the user. Notifications can include required account information updates, thank you notes and new families for your favourite Nonprofits.
Unfortunately notifications were not a priority but a great addition so for the MVP we placed this feature on the backburner.
Once the layout and flows were approved and stress-tested for all possibilities and scenarios, we began mid and hi-fidelity prototyping.
A significant UI implementation was the ability to add multiple quantities to one wish. Previously multiple wishes of the same type had to be added as individual wishes which was a reported pain-point for both families and donors. With this UI change families are able to add the total amount of items needed at once and donors are motivated to purchase them efficiently.
And with that the final prototype was ready to be handed over for development.
This was an amazing project that I had the opportunity to be a part of. I believe this new version of the app helps Geenees build a strong and cohesive brand for their marketplace solution.
If I had the opportunity to continue on this project post development I would like to learn to track the rate of returning donors to measure the success of the design.
This project had a lot more collaborative aspects to the design from stakeholders, but if given the opportunity and time I would have liked to conduct usability tests with the original app so we would have the ability to compare the efficiency with the new design to iterate on.